1 Virtual Reality Devices Market Overview
1.1 Product Overview and Scope of Virtual Reality Devices
1.2 Virtual Reality Devices Segment by Type
1.2.1 Global Virtual Reality Devices Sales Growth Rate Comparison by Type (2020-2026)
1.2.2 Non-Immersive Type
1.2.3 Semi-Physical Type
1.2.4 Totally Immersive Type
1.3 Virtual Reality Devices Segment by Application
1.3.1 Virtual Reality Devices Sales Comparison by Application: (2020-2026)
1.3.2 Consumers
1.3.3 Commercial
1.3.4 Space Defense
1.3.5 Medical
1.3.6 Industry
1.3.7 Other
1.4 Global Virtual Reality Devices Market Size Estimates and Forecasts
1.4.1 Global Virtual Reality Devices Revenue 2015-2026
1.4.2 Global Virtual Reality Devices Sales 2015-2026
1.4.3 Virtual Reality Devices Market Size by Region: 2020 Versus 2026
1.5 Coronavirus Disease 2019 (Covid-19): Virtual Reality Devices Industry Impact
1.5.1 How the Covid-19 is Affecting the Virtual Reality Devices Industry
1.5.1.1 Virtual Reality Devices Business Impact Assessment - Covid-19
1.5.1.2 Supply Chain Challenges
1.5.1.3 COVID-19's Impact On Crude Oil and Refined Products
1.5.2 Market Trends and Virtual Reality Devices Potential Opportunities in the COVID-19 Landscape
1.5.3 Measures/Proposal against Covid-19
1.5.3.1 Government Measures to Combat Covid-19 Impact
1.5.3.2 Proposal for Virtual Reality Devices Players to Combat Covid-19 Impact
1.6 Study Objectives
1.7 Years Considered
2 Global Virtual Reality Devices Market Competition by Manufacturers
2.1 Global Virtual Reality Devices Sales Market Share by Manufacturers (2015-2020)
2.2 Global Virtual Reality Devices Revenue Share by Manufacturers (2015-2020)
2.3 Global Virtual Reality Devices Average Price by Manufacturers (2015-2020)
2.4 Manufacturers Virtual Reality Devices Manufacturing Sites, Area Served, Product Type
2.5 Virtual Reality Devices Market Competitive Situation and Trends
2.5.1 Virtual Reality Devices Market Concentration Rate
2.5.2 Global Top 5 and Top 10 Players Market Share by Revenue
2.5.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
2.7 Primary Interviews with Key Virtual Reality Devices Players (Opinion Leaders)
3 Virtual Reality Devices Retrospective Market Scenario by Region
3.1 Global Virtual Reality Devices Retrospective Market Scenario in Sales by Region: 2015-2020
3.2 Global Virtual Reality Devices Retrospective Market Scenario in Revenue by Region: 2015-2020
3.3 North America Virtual Reality Devices Market Facts & Figures by Country
3.3.1 North America Virtual Reality Devices Sales by Country
3.3.2 North America Virtual Reality Devices Sales by Country
3.3.3 U.S.
3.3.4 Canada
3.4 Europe Virtual Reality Devices Market Facts & Figures by Country
3.4.1 Europe Virtual Reality Devices Sales by Country
3.4.2 Europe Virtual Reality Devices Sales by Country
3.4.3 Germany
3.4.4 France
3.4.5 U.K.
3.4.6 Italy
3.4.7 Russia
3.5 Asia Pacific Virtual Reality Devices Market Facts & Figures by Region
3.5.1 Asia Pacific Virtual Reality Devices Sales by Region
3.5.2 Asia Pacific Virtual Reality Devices Sales by Region
3.5.3 China
3.5.4 Japan
3.5.5 South Korea
3.5.6 India
3.5.7 Australia
3.5.8 Taiwan
3.5.9 Indonesia
3.5.10 Thailand
3.5.11 Malaysia
3.5.12 Philippines
3.5.13 Vietnam
3.6 Latin America Virtual Reality Devices Market Facts & Figures by Country
3.6.1 Latin America Virtual Reality Devices Sales by Country
3.6.2 Latin America Virtual Reality Devices Sales by Country
3.6.3 Mexico
3.6.4 Brazil
3.6.5 Argentina
3.7 Middle East and Africa Virtual Reality Devices Market Facts & Figures by Country
3.7.1 Middle East and Africa Virtual Reality Devices Sales by Country
3.7.2 Middle East and Africa Virtual Reality Devices Sales by Country
3.7.3 Turkey
3.7.4 Saudi Arabia
3.7.5 U.A.E
4 Global Virtual Reality Devices Historic Market Analysis by Type
4.1 Global Virtual Reality Devices Sales Market Share by Type (2015-2020)
4.2 Global Virtual Reality Devices Revenue Market Share by Type (2015-2020)
4.3 Global Virtual Reality Devices Price Market Share by Type (2015-2020)
4.4 Global Virtual Reality Devices Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
5 Global Virtual Reality Devices Historic Market Analysis by Application
5.1 Global Virtual Reality Devices Sales Market Share by Application (2015-2020)
5.2 Global Virtual Reality Devices Revenue Market Share by Application (2015-2020)
5.3 Global Virtual Reality Devices Price by Application (2015-2020)
6 Company Profiles and Key Figures in Virtual Reality Devices Business
6.1 Oculus VR
6.1.1 Corporation Information
6.1.2 Oculus VR Description, Business Overview
6.1.3 Oculus VR Virtual Reality Devices Sales, Revenue and Gross Margin (2015-2020)
6.1.4 Oculus VR Products Offered
6.1.5 Oculus VR Recent Development
6.2 Sony
6.2.1 Corporation Information
6.2.2 Sony Description, Business Overview
6.2.3 Sony Virtual Reality Devices Sales, Revenue and Gross Margin (2015-2020)
6.2.4 Sony Products Offered
6.2.5 Sony Recent Development
6.3 HTC
6.3.1 Corporation Information
6.3.2 HTC Description, Business Overview
6.3.3 HTC Virtual Reality Devices Sales, Revenue and Gross Margin (2015-2020)
6.3.4 HTC Products Offered
6.3.5 HTC Recent Development
6.4 Samsung Electronics
6.4.1 Corporation Information
6.4.2 Samsung Electronics Description, Business Overview
6.4.3 Samsung Electronics Virtual Reality Devices Sales, Revenue and Gross Margin (2015-2020)
6.4.4 Samsung Electronics Products Offered
6.4.5 Samsung Electronics Recent Development
6.5 EON Reality
6.5.1 Corporation Information
6.5.2 EON Reality Description, Business Overview
6.5.3 EON Reality Virtual Reality Devices Sales, Revenue and Gross Margin (2015-2020)
6.5.4 EON Reality Products Offered
6.5.5 EON Reality Recent Development
6.6 Google
6.6.1 Corporation Information
6.6.2 Google Description, Business Overview
6.6.3 Google Virtual Reality Devices Sales, Revenue and Gross Margin (2015-2020)
6.6.4 Google Products Offered
6.6.5 Google Recent Development
6.7 Microsoft
6.7.1 Corporation Information
6.7.2 Microsoft Description, Business Overview
6.7.3 Microsoft Virtual Reality Devices Sales, Revenue and Gross Margin (2015-2020)
6.7.4 Microsoft Products Offered
6.7.5 Microsoft Recent Development
6.8 Vuzix
6.8.1 Corporation Information
6.8.2 Vuzix Description, Business Overview
6.8.3 Vuzix Virtual Reality Devices Sales, Revenue and Gross Margin (2015-2020)
6.8.4 Vuzix Products Offered
6.8.5 Vuzix Recent Development
6.9 CyberGlove Systems
6.9.1 Corporation Information
6.9.2 CyberGlove Systems Description, Business Overview
6.9.3 CyberGlove Systems Virtual Reality Devices Sales, Revenue and Gross Margin (2015-2020)
6.9.4 CyberGlove Systems Products Offered
6.9.5 CyberGlove Systems Recent Development
6.10 Sensics
6.10.1 Corporation Information
6.10.2 Sensics Description, Business Overview
6.10.3 Sensics Virtual Reality Devices Sales, Revenue and Gross Margin (2015-2020)
6.10.4 Sensics Products Offered
6.10.5 Sensics Recent Development
6.11 Leap Motion
6.11.1 Corporation Information
6.11.2 Leap Motion Description, Business Overview
6.11.3 Leap Motion Virtual Reality Devices Sales, Revenue and Gross Margin (2015-2020)
6.11.4 Leap Motion Products Offered
6.11.5 Leap Motion Recent Development
7 Virtual Reality Devices Manufacturing Cost Analysis
7.1 Virtual Reality Devices Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Key Raw Materials Price Trend
7.1.3 Key Suppliers of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.3 Manufacturing Process Analysis of Virtual Reality Devices
7.4 Virtual Reality Devices Industrial Chain Analysis
8 Marketing Channel, Distributors and Customers
8.1 Marketing Channel
8.2 Virtual Reality Devices Distributors List
8.3 Virtual Reality Devices Customers
9 Market Dynamics
9.1 Market Overview
9.2 Market Trends
9.3 Market Inclination Insights Analysis
9.4 Drivers
9.5 Opportunities
9.6 Challenges
9.7 Future Prospects
9.8 Impact Analysis of Drivers and Challenges During the Forecast Period, (2018-2028)
10 Global Market Forecast
10.1 Global Virtual Reality Devices Market Estimates and Projections by Type
10.1.1 Global Forecasted Sales of Virtual Reality Devices by Type (2021-2026)
10.1.2 Global Forecasted Revenue of Virtual Reality Devices by Type (2021-2026)
10.2 Virtual Reality Devices Market Estimates and Projections by Application
10.2.1 Global Forecasted Sales of Virtual Reality Devices by Application (2021-2026)
10.2.2 Global Forecasted Revenue of Virtual Reality Devices by Application (2021-2026)
10.3 Virtual Reality Devices Market Estimates and Projections by Region
10.3.1 Global Forecasted Sales of Virtual Reality Devices by Region (2021-2026)
10.3.2 Global Forecasted Revenue of Virtual Reality Devices by Region (2021-2026)
11 Research Finding and Conclusion
12 Methodology and Data Source
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Author List
12.4 Disclaimer