1 Gaming Computers and Peripherals Market Overview
1.1 Product Overview and Scope of Gaming Computers and Peripherals
1.2 Gaming Computers and Peripherals Segment by Type
1.2.1 Global Gaming Computers and Peripherals Sales Growth Rate Comparison by Type (2020-2026)
1.2.2 Gaming Desktops
1.2.3 Gaming Laptops
1.2.4 Gaming Headsets
1.2.5 Gaming Mice
1.2.6 Gaming Keyboards
1.2.7 Gaming Surfaces
1.2.8 Gaming Controllers
1.3 Gaming Computers and Peripherals Segment by Application
1.3.1 Gaming Computers and Peripherals Sales Comparison by Application: (2020-2026)
1.3.2 Household
1.3.3 Commercial Use
1.4 Global Gaming Computers and Peripherals Market Size Estimates and Forecasts
1.4.1 Global Gaming Computers and Peripherals Revenue 2015-2026
1.4.2 Global Gaming Computers and Peripherals Sales 2015-2026
1.4.3 Gaming Computers and Peripherals Market Size by Region: 2020 Versus 2026
1.5 Coronavirus Disease 2019 (Covid-19): Gaming Computers and Peripherals Industry Impact
1.5.1 How the Covid-19 is Affecting the Gaming Computers and Peripherals Industry
1.5.1.1 Gaming Computers and Peripherals Business Impact Assessment - Covid-19
1.5.1.2 Supply Chain Challenges
1.5.1.3 COVID-19's Impact On Crude Oil and Refined Products
1.5.2 Market Trends and Gaming Computers and Peripherals Potential Opportunities in the COVID-19 Landscape
1.5.3 Measures/Proposal against Covid-19
1.5.3.1 Government Measures to Combat Covid-19 Impact
1.5.3.2 Proposal for Gaming Computers and Peripherals Players to Combat Covid-19 Impact
1.6 Study Objectives
1.7 Years Considered
2 Global Gaming Computers and Peripherals Market Competition by Manufacturers
2.1 Global Gaming Computers and Peripherals Sales Market Share by Manufacturers (2015-2020)
2.2 Global Gaming Computers and Peripherals Revenue Share by Manufacturers (2015-2020)
2.3 Global Gaming Computers and Peripherals Average Price by Manufacturers (2015-2020)
2.4 Manufacturers Gaming Computers and Peripherals Manufacturing Sites, Area Served, Product Type
2.5 Gaming Computers and Peripherals Market Competitive Situation and Trends
2.5.1 Gaming Computers and Peripherals Market Concentration Rate
2.5.2 Global Top 5 and Top 10 Players Market Share by Revenue
2.5.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
2.7 Primary Interviews with Key Gaming Computers and Peripherals Players (Opinion Leaders)
3 Gaming Computers and Peripherals Retrospective Market Scenario by Region
3.1 Global Gaming Computers and Peripherals Retrospective Market Scenario in Sales by Region: 2015-2020
3.2 Global Gaming Computers and Peripherals Retrospective Market Scenario in Revenue by Region: 2015-2020
3.3 North America Gaming Computers and Peripherals Market Facts & Figures by Country
3.3.1 North America Gaming Computers and Peripherals Sales by Country
3.3.2 North America Gaming Computers and Peripherals Sales by Country
3.3.3 U.S.
3.3.4 Canada
3.4 Europe Gaming Computers and Peripherals Market Facts & Figures by Country
3.4.1 Europe Gaming Computers and Peripherals Sales by Country
3.4.2 Europe Gaming Computers and Peripherals Sales by Country
3.4.3 Germany
3.4.4 France
3.4.5 U.K.
3.4.6 Italy
3.4.7 Russia
3.5 Asia Pacific Gaming Computers and Peripherals Market Facts & Figures by Region
3.5.1 Asia Pacific Gaming Computers and Peripherals Sales by Region
3.5.2 Asia Pacific Gaming Computers and Peripherals Sales by Region
3.5.3 China
3.5.4 Japan
3.5.5 South Korea
3.5.6 India
3.5.7 Australia
3.5.8 Taiwan
3.5.9 Indonesia
3.5.10 Thailand
3.5.11 Malaysia
3.5.12 Philippines
3.5.13 Vietnam
3.6 Latin America Gaming Computers and Peripherals Market Facts & Figures by Country
3.6.1 Latin America Gaming Computers and Peripherals Sales by Country
3.6.2 Latin America Gaming Computers and Peripherals Sales by Country
3.6.3 Mexico
3.6.4 Brazil
3.6.5 Argentina
3.7 Middle East and Africa Gaming Computers and Peripherals Market Facts & Figures by Country
3.7.1 Middle East and Africa Gaming Computers and Peripherals Sales by Country
3.7.2 Middle East and Africa Gaming Computers and Peripherals Sales by Country
3.7.3 Turkey
3.7.4 Saudi Arabia
3.7.5 U.A.E
4 Global Gaming Computers and Peripherals Historic Market Analysis by Type
4.1 Global Gaming Computers and Peripherals Sales Market Share by Type (2015-2020)
4.2 Global Gaming Computers and Peripherals Revenue Market Share by Type (2015-2020)
4.3 Global Gaming Computers and Peripherals Price Market Share by Type (2015-2020)
4.4 Global Gaming Computers and Peripherals Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
5 Global Gaming Computers and Peripherals Historic Market Analysis by Application
5.1 Global Gaming Computers and Peripherals Sales Market Share by Application (2015-2020)
5.2 Global Gaming Computers and Peripherals Revenue Market Share by Application (2015-2020)
5.3 Global Gaming Computers and Peripherals Price by Application (2015-2020)
6 Company Profiles and Key Figures in Gaming Computers and Peripherals Business
6.1 Acer
6.1.1 Corporation Information
6.1.2 Acer Description, Business Overview
6.1.3 Acer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.1.4 Acer Products Offered
6.1.5 Acer Recent Development
6.2 Asus
6.2.1 Corporation Information
6.2.2 Asus Description, Business Overview
6.2.3 Asus Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.2.4 Asus Products Offered
6.2.5 Asus Recent Development
6.3 Cooler Master
6.3.1 Corporation Information
6.3.2 Cooler Master Description, Business Overview
6.3.3 Cooler Master Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.3.4 Cooler Master Products Offered
6.3.5 Cooler Master Recent Development
6.4 Corsair
6.4.1 Corporation Information
6.4.2 Corsair Description, Business Overview
6.4.3 Corsair Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.4.4 Corsair Products Offered
6.4.5 Corsair Recent Development
6.5 Dell
6.5.1 Corporation Information
6.5.2 Dell Description, Business Overview
6.5.3 Dell Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.5.4 Dell Products Offered
6.5.5 Dell Recent Development
6.6 Eluktronics
6.6.1 Corporation Information
6.6.2 Eluktronics Description, Business Overview
6.6.3 Eluktronics Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.6.4 Eluktronics Products Offered
6.6.5 Eluktronics Recent Development
6.7 EVGA
6.7.1 Corporation Information
6.7.2 EVGA Description, Business Overview
6.7.3 EVGA Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.7.4 EVGA Products Offered
6.7.5 EVGA Recent Development
6.8 Gigabyte Technology
6.8.1 Corporation Information
6.8.2 Gigabyte Technology Description, Business Overview
6.8.3 Gigabyte Technology Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.8.4 Gigabyte Technology Products Offered
6.8.5 Gigabyte Technology Recent Development
6.9 HP
6.9.1 Corporation Information
6.9.2 HP Description, Business Overview
6.9.3 HP Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.9.4 HP Products Offered
6.9.5 HP Recent Development
6.10 HyperX
6.10.1 Corporation Information
6.10.2 HyperX Description, Business Overview
6.10.3 HyperX Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.10.4 HyperX Products Offered
6.10.5 HyperX Recent Development
6.11 Intel
6.11.1 Corporation Information
6.11.2 Intel Description, Business Overview
6.11.3 Intel Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.11.4 Intel Products Offered
6.11.5 Intel Recent Development
6.12 Lenovo
6.12.1 Corporation Information
6.12.2 Lenovo Description, Business Overview
6.12.3 Lenovo Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.12.4 Lenovo Products Offered
6.12.5 Lenovo Recent Development
6.13 Logitech G (ASTRO)
6.13.1 Corporation Information
6.13.2 Logitech G (ASTRO) Description, Business Overview
6.13.3 Logitech G (ASTRO) Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.13.4 Logitech G (ASTRO) Products Offered
6.13.5 Logitech G (ASTRO) Recent Development
6.14 Mad Catz
6.14.1 Corporation Information
6.14.2 Mad Catz Description, Business Overview
6.14.3 Mad Catz Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.14.4 Mad Catz Products Offered
6.14.5 Mad Catz Recent Development
6.15 MSI
6.15.1 Corporation Information
6.15.2 MSI Description, Business Overview
6.15.3 MSI Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.15.4 MSI Products Offered
6.15.5 MSI Recent Development
6.16 Origin PC
6.16.1 Corporation Information
6.16.2 Origin PC Description, Business Overview
6.16.3 Origin PC Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.16.4 Origin PC Products Offered
6.16.5 Origin PC Recent Development
6.17 Plantronics
6.17.1 Corporation Information
6.17.2 Plantronics Description, Business Overview
6.17.3 Plantronics Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.17.4 Plantronics Products Offered
6.17.5 Plantronics Recent Development
6.18 QPAD
6.18.1 Corporation Information
6.18.2 QPAD Description, Business Overview
6.18.3 QPAD Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.18.4 QPAD Products Offered
6.18.5 QPAD Recent Development
6.19 Razer
6.19.1 Corporation Information
6.19.2 Razer Description, Business Overview
6.19.3 Razer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.19.4 Razer Products Offered
6.19.5 Razer Recent Development
6.20 ROCCAT
6.20.1 Corporation Information
6.20.2 ROCCAT Description, Business Overview
6.20.3 ROCCAT Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.20.4 ROCCAT Products Offered
6.20.5 ROCCAT Recent Development
6.21 Samsung
6.21.1 Corporation Information
6.21.2 Samsung Description, Business Overview
6.21.3 Samsung Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.21.4 Samsung Products Offered
6.21.5 Samsung Recent Development
6.22 Sennheiser
6.22.1 Corporation Information
6.22.2 Sennheiser Description, Business Overview
6.22.3 Sennheiser Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.22.4 Sennheiser Products Offered
6.22.5 Sennheiser Recent Development
6.23 Sharkoon
6.23.1 Corporation Information
6.23.2 Sharkoon Description, Business Overview
6.23.3 Sharkoon Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.23.4 Sharkoon Products Offered
6.23.5 Sharkoon Recent Development
6.24 SteelSeries
6.24.1 Corporation Information
6.24.2 SteelSeries Description, Business Overview
6.24.3 SteelSeries Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.24.4 SteelSeries Products Offered
6.24.5 SteelSeries Recent Development
6.25 Thrustmaster
6.25.1 Corporation Information
6.25.2 Thrustmaster Description, Business Overview
6.25.3 Thrustmaster Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.25.4 Thrustmaster Products Offered
6.25.5 Thrustmaster Recent Development
6.26 Trust
6.26.1 Corporation Information
6.26.2 Trust Description, Business Overview
6.26.3 Trust Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.26.4 Trust Products Offered
6.26.5 Trust Recent Development
6.27 Tt eSPORTS
6.27.1 Corporation Information
6.27.2 Tt eSPORTS Description, Business Overview
6.27.3 Tt eSPORTS Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.27.4 Tt eSPORTS Products Offered
6.27.5 Tt eSPORTS Recent Development
6.28 Turtle Beach
6.28.1 Corporation Information
6.28.2 Turtle Beach Description, Business Overview
6.28.3 Turtle Beach Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2015-2020)
6.28.4 Turtle Beach Products Offered
6.28.5 Turtle Beach Recent Development
7 Gaming Computers and Peripherals Manufacturing Cost Analysis
7.1 Gaming Computers and Peripherals Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Key Raw Materials Price Trend
7.1.3 Key Suppliers of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.3 Manufacturing Process Analysis of Gaming Computers and Peripherals
7.4 Gaming Computers and Peripherals Industrial Chain Analysis
8 Marketing Channel, Distributors and Customers
8.1 Marketing Channel
8.2 Gaming Computers and Peripherals Distributors List
8.3 Gaming Computers and Peripherals Customers
9 Market Dynamics
9.1 Market Overview
9.2 Market Trends
9.3 Market Inclination Insights Analysis
9.4 Drivers
9.5 Opportunities
9.6 Challenges
9.7 Future Prospects
9.8 Impact Analysis of Drivers and Challenges During the Forecast Period, (2018-2028)
10 Global Market Forecast
10.1 Global Gaming Computers and Peripherals Market Estimates and Projections by Type
10.1.1 Global Forecasted Sales of Gaming Computers and Peripherals by Type (2021-2026)
10.1.2 Global Forecasted Revenue of Gaming Computers and Peripherals by Type (2021-2026)
10.2 Gaming Computers and Peripherals Market Estimates and Projections by Application
10.2.1 Global Forecasted Sales of Gaming Computers and Peripherals by Application (2021-2026)
10.2.2 Global Forecasted Revenue of Gaming Computers and Peripherals by Application (2021-2026)
10.3 Gaming Computers and Peripherals Market Estimates and Projections by Region
10.3.1 Global Forecasted Sales of Gaming Computers and Peripherals by Region (2021-2026)
10.3.2 Global Forecasted Revenue of Gaming Computers and Peripherals by Region (2021-2026)
11 Research Finding and Conclusion
12 Methodology and Data Source
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Author List
12.4 Disclaimer